draw_image_onkeydown.py

 

[python]
""" draw_image_onkeydown.py """
import sys
import pygame
from pygame.locals import QUIT, KEYDOWN, K_LEFT, K_RIGHT, K_UP, K_DOWN

pygame.init()
pygame.key.set_repeat(5, 5)
SURFACE = pygame.display.set_mode((400, 300))
FPSCLOCK = pygame.time.Clock()

def main():
""" main routine """
logo = pygame.image.load("pythonlogo.jpg")
pos = [200, 150]
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_LEFT:
pos[0] -= 5
elif event.key == K_RIGHT:
pos[0] += 5
elif event.key == K_UP:
pos[1] -= 5
elif event.key == K_DOWN:
pos[1] += 5

pos[0] = pos[0] % 400
pos[1] = pos[1] % 300

SURFACE.fill((225, 225, 225))

rect = logo.get_rect()
rect.center = pos
SURFACE.blit(logo, rect)

pygame.display.update()
FPSCLOCK.tick(30)

if __name__ == ‘__main__’:
main()
[/python]

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